UC BERKELEY UNDERGRADUATE GRAPHICS GROUP
3D MODELING AND ANIMATION
The UC Berkeley Undergraduate Graphics Group (UCBUGG) is a casual bunch of students who want to introduce our fellow peers to the art of producing a 3D-animated short film. By offering both a basic and advanced curriculum, our course guides students of all skill levels through the production pipeline, using Autodesk Maya, Pixar's Renderman, and various Adobe software.
Individual HW: HW12 - Lighting Lab
- Finish the lighting lab, experiment with the scenes
- Export renders to .exr and then open in PhotoShop and convert to .png - Send png files of each room's final lighting.
Group Homework: Light Scenes. Continue iterating on animation.
UC Berkeley Undergraduate Graphics Group is a casual bunch of students at Berkeley who think the modern fusion of technology, art and entertainment is pretty darn cool, but an area where our university lacks in available coursework. Therefore we're teaching a class through the DeCal (Democratic Education at Cal) program to introduce our fellow students to the art of producing a 3D animated short film.
Every semester, we guide students through creating a compelling story, where they collaborate in teams to bring their vision to life. We introduce speakers from companies like Pixar, Tippet Studios, and Dreamworks, and celebrate the finished shorts with a film screening and, of course, free pizza.
The great thing about UCBUGG is that taking our class isn't the end. We invite you to jump back in and join us, whether it is to work on advanced projects or teach your passion to another generation of UCBUGGers.
You can reach out to all current facilitators at firstname.lastname@example.org