Individual Work

TODO: Rigging 2 Lab

Complete the following Rigging 2 lab.

Deliverables

SUBMIT: Fox Maya File

The fox .ma file of the completed assignment renamed as fox_section_hw7_firstname_lastname.ma

SUBMIT: Weight Painting Maya File

The .ma file of the completed assignment renamed as skinning_section_hw7_firstname_lastname.ma

Rubric

ItemPoints
Turned in something3
Fully completed assignment2
fox: Freeze transformations on controllers1
fox: Skinning applied1
fox: Clean outliner1
fox: (Optional) Better controllers*1
skinning: Changed weight paints2
Total10
* Making better controllers will recover a lost point from another rubric item. It is not extra credit.

Group Work

Project Managers: For group work this week, your group will assemble all of your assets into sets by referencing them into a file. This allows you to make changes to individual assets and save those changes across all sets that use them! Your group should also finish rigging your characters (adding controllers + constraints) by next week so that you can begin animating!

TODO: Set Dressing

Once you have all your shaded assets and sets/environments modeled, it’s time to begin assembling the sets in a process known as set dressing.

Create a new scene file for each set and begin referencing your assets in and placing them around to decorate the set.

TODO: Finish Rigging Characters

You must create a skeleton and add necessary blendshapes to your characters before continuing!

Now that your characters have bones, you need to add controllers and constraints to be able to control those bones (a.k.a. joints).

Once you’ve created the controllers, you can begin skinning your characters. Depending on how complicated your character’s geometry is, skinning can vary in difficulty.

We recommend using the automatic skinning for now to do basic animation. As long as you reference the character rig into scenes, you can adjust the skinning (through weight painting) later on and have it update across all your animations!

Note: Please make sure to create blendshapes BEFORE skinning, otherwise the blendshapes will not work!

Deliverables

SUBMIT: Team Progress Report

Complete the Weekly Group Progress #5 assignment on Gradescope as well as the relevant writeup. This should include a short description of what you did for the week, what your group’s overall progress is, as well as a screenshot of your slide deck of images detailing your work.